![]() ![]() ![]() And I can't see anywhere the boost to Units, only boost to energy Credit's despite of what planetary tile they stand on. Determined Exterminator text referred to purification giving Units, not Energy Credits. I saw this in my current playthrough with them. So my question really is, am I doing something wrong? Should I switch up my play-style and go for a wide game? Should I entirely abandon science and only learn stuff from debris? Or, is the purging empire just something I should never touch? ![]() I usually use Energy weapons as my first weapon type and have Hyperspace travel as my travel preference. I also play with the following settings:Īdvanced Neighbours and AI Starts are both off. As a result, my mineral and energy credit production is a bit stunted until later in the game, when I finally colonize a second planet and dedicate it entirely to minerals and energy credits (which opens the option to start building loads of mining stations for minerals). This way, I can research powerful weapons and shields for my Corvette and Cruiser swarm. To start, I'll explain my usual play-style as a Determined Exterminator I like playing tall, and investing heavily into Physics, Society, and Engineering sciences. So, after attempting several games as a Machine Intelligence empire with the "Determined Exterminator" civic, which all ultimately led to me being pummelled around year 40 or 50 by an upstart federation, I decided that it would be best if I asked others whether they knew any tips for being a purge empire. I realise that playing as a purging faction is entirely overrated and is an absolutely linear, and unsurprising play-style, but I wanted to set aside the Federation games that I keep playing, and instead try a purging game. ![]()
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